INDUSTRIAL COLLEGEINDUSTRIAL COLLEGE

INDUSTRIAL COLLEGE

Industrial College

Introduction

ACG Academy (Animation Comic Game Academy) is a comprehensive platform with a professional team to provide diversified and customized services, such as information and technology sharing, training cooperation, and project training, for practitioners and fans of the global animation game digital media metauniverse, universities, research and development institutions, etc. Our services cover career counseling, employment recommendation, entrepreneurship guidance for young adults and industry exchange

With vocational training business as the core, the company cultivates students' professional skills in game art and digital media technology and conducts production process and software training. On the basis of emphasizing theoretical teaching, we pay more attention to how to apply this knowledge to our work, and cultivate talents in game art industry in multiple dimensions through project training. At the same time, we build a talent database to build a bridge between the needs of students and enterprises and strive to become a leader in the industry standards of game art and digital media technology training. ACG has abundant courses and supports comprehensive services, including 2D(original painting, UI/ICON design and production, UI reconstruction, Spine animation), 3D next generation (role scene props) models, digital virtual human dynamic capture, digital virtual human face capture, UE compilation for games, unity special effects, etc.


The Advantages of ACG Academy

1) Professional teaM

The lecturer team consists of first-line project producers with more than 10 years of project experience. We have participated in many famous game projects including Chinese Paladin: Sword and Fairy, Honor of Kings, League of Legends, Game For Peace, Genshin Impact, Moonlight Blade, NBA, PUBG Mobile, For Honor, etc. Our team is familiar with the production process of the industrial projects and has been deeply engaged in the industry-university-research training of the game art industry for many years. The teaching is rigorous and practical  experience is imparted.

Our guest experts come from many fields, including the judges of cooperation experts of Guangzhou Academy of Fine Arts, the judges of cooperation experts of Shenzhen Vocational and Technical College (animation specialty), the judges of cooperation experts of Guangdong Light Industry Vocational and Technical College (game specialty), the core experts of SIGGRAPH ASIA SHENZHEN (special interest group of computer graphics and images), the special technical lecturer of Tencent (3D skills), the experts in the field of AR/VR, the experts in optical data tracking Experts in the field of virtual and real content creation, experts in the field of metauniverse, etc.

2) Professional course design

Our R&D team have involved in the production of actual projects. The courses are continuously updated according to the industry technology and are connected with the project standards of front-line large game producers which can strengthen the competitiveness of college graduates and help companies to solve the key problem of the huge training costs for new employees. We grasp the market demand, carefully create targeted teaching courses, develop curriculum outline and learning stage objectives under the careful analysis and evaluation of the market. The content of our course is gradual, starting from the basic skills and going deep into advanced skills through multiple cases.

3) Teaching model

During the courses, we will monitor the students' learning situation at any time and conduct hands-on supervision. Students and teachers can fully communicate with each other. Any questions related to the course will be answered quickly. In each stage, assessment will be carried out to ensure the learning effect of students, so that students will not take detours and reach the learning goal directly.

4) Employment security

We have been employment-oriented, strengthened practical project skill training and vocational quality training, and focused on improving the employment rate after training. Professional teachers will assist students in career planning, work guidance, and simulated interviews. We have cooperated with many enterprises to carry out targeted internal promotion, provide project training opportunities, and connect with the industry. At the same time, the targeted training of talents required by enterprises will provide precise services for enterprises to achieve high-quality and high-standard development. The enterprises cover such industries as games, film and television animation, fashion action figures, AR/VR, and the field of metauniverse. The enterprises we have cooperated are distributed in Shenzhen, Guangzhou, Chengdu, Wuhan, Xi'an, Changsha, etc.

5) Information and technology sharing and exchange

We cooperate with many industry leaders, hold technology exchange and sharing meetings from time to time, adhere to cutting-edge technical standards, constantly update our knowledge and maintain competitiveness.

Learning Environment

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Student Groups

  • Students who are interested in game art.

    Students who are interested in game art.

    Students, people who are interested in game art or want to increase their job search skills

  • People who want to change their jobs.

    People who want to change their jobs.

    People who are engaged in other jobs and want to change careers into the field of game art.

  • Gaming Enthusiasts

    Gaming Enthusiasts

    Gaming enthusiasts who wants to involved game industry.

  • People in Game Art Industry

    People in Game Art Industry

    People who are already in the game art industry but still want to improve their skills.